51 research outputs found

    Planning in POMDPs Using Multiplicity Automata

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    Planning and learning in Partially Observable MDPs (POMDPs) are among the most challenging tasks in both the AI and Operation Research communities. Although solutions to these problems are intractable in general, there might be special cases, such as structured POMDPs, which can be solved efficiently. A natural and possibly efficient way to represent a POMDP is through the predictive state representation (PSR) - a representation which recently has been receiving increasing attention. In this work, we relate POMDPs to multiplicity automata- showing that POMDPs can be represented by multiplicity automata with no increase in the representation size. Furthermore, we show that the size of the multiplicity automaton is equal to the rank of the predictive state representation. Therefore, we relate both the predictive state representation and POMDPs to the well-founded multiplicity automata literature. Based on the multiplicity automata representation, we provide a planning algorithm which is exponential only in the multiplicity automata rank rather than the number of states of the POMDP. As a result, whenever the predictive state representation is logarithmic in the standard POMDP representation, our planning algorithm is efficient.Comment: Appears in Proceedings of the Twenty-First Conference on Uncertainty in Artificial Intelligence (UAI2005

    Experts in a Markov Decision Process

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    We consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Similar to the experts setting, we address the question of how well can an agent do when compared to the reward achieved under the best stationary policy over time. We provide efficient algorithms, which have regret bounds with no dependence on the size of state space. Instead, these bounds depend only on a certain horizon time of the process and logarithmically on the number of actions. We also show that in the case that the dynamics change over time, the problem becomes computationally hard

    Bid Optimization in Broad-Match Ad auctions

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    Ad auctions in sponsored search support ``broad match'' that allows an advertiser to target a large number of queries while bidding only on a limited number. While giving more expressiveness to advertisers, this feature makes it challenging to optimize bids to maximize their returns: choosing to bid on a query as a broad match because it provides high profit results in one bidding for related queries which may yield low or even negative profits. We abstract and study the complexity of the {\em bid optimization problem} which is to determine an advertiser's bids on a subset of keywords (possibly using broad match) so that her profit is maximized. In the query language model when the advertiser is allowed to bid on all queries as broad match, we present an linear programming (LP)-based polynomial-time algorithm that gets the optimal profit. In the model in which an advertiser can only bid on keywords, ie., a subset of keywords as an exact or broad match, we show that this problem is not approximable within any reasonable approximation factor unless P=NP. To deal with this hardness result, we present a constant-factor approximation when the optimal profit significantly exceeds the cost. This algorithm is based on rounding a natural LP formulation of the problem. Finally, we study a budgeted variant of the problem, and show that in the query language model, one can find two budget constrained ad campaigns in polynomial time that implement the optimal bidding strategy. Our results are the first to address bid optimization under the broad match feature which is common in ad auctions.Comment: World Wide Web Conference (WWW09), 10 pages, 2 figure

    Reinforcement Learning in POMDPs Without Resets

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    We consider the most realistic reinforcement learning setting in which an agent starts in an unknown environment (the POMDP) and must follow one continuous and uninterrupted chain of experience with no access to resets or offline simulation. We provide algorithms for general connected POMDPs that obtain near optimal average reward. One algorithm we present has a convergence rate which depends exponentially on a certain horizon time of an optimal policy, but has no dependence on the number of (unobservable) states. The main building block of our algorithms is an implementation of an approximate reset strategy, which we show always exists in every POMDP. An interesting aspect of our algorithms is how they use this strategy when balancing exploration and exploitation

    The Value of Observation for Monitoring Dynamic Systems

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    We consider the fundamental problem of monitoring (i.e. tracking) the belief state in a dynamic system, when the model is only approximately correct and when the initial belief state might be unknown. In this general setting where the model is (perhaps only slightly) mis-specified, monitoring (and consequently planning) may be impossible as errors might accumulate over time. We provide a new characterization, the value of observation, which allows us to bound the error accumulation. The value of observation is a parameter that governs how much information the observation provides. For instance, in Partially Observable MDPs when it is 1 the POMDP is an MDP while for an unobservable Markov Decision Process the parameter is 0. Thus, the new parameter characterizes a spectrum from MDPs to unobservable MDPs depending on the amount of information conveyed in the observations.
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